EducateZilla






ABOUT

We envision a prosperous, inclusive and educated India powered by technology driven solutions.

EducateZilla, a brainchild of Suvidya Foundation, Bengaluru, is a technology assisted self-learning program to improve the quality of education in rural government schools of Karnataka.

Our motivation

  • Less than 50% of our children in rural schools can read and still less can do basic arithmetic
  • Severe dearth of trained teachers
  • Not enough teacher training institutes to catch up on the deficit any time soon
  • If this trend continues, India which has the largest youth population in the world may also end up having the largest percentage of its youth unfit for most new-age jobs

Turning this adversity into an opportunity to introduce technology assisted learning in rural schools is the need of the hour.

Our mission

  • Raise the quality of education in Government schools closer to that in private schools
  • Bring fast paced learning to rural India and make it a fun experience for children
  • Enable children to learn at home too, with parents
  • Bridge the e-divide between rural and urban children
  • Make a profound social impact through technology based solutions for quality education

Our solution

The EducateZilla program includes low-cost technology solutions specially tailored for rural India where poor or no Internet connectivity is the norm.

The key features of the solution are

  • Enriched, interactive, curricular content in the local language rendered on smart phones or low-cost tablets to facilitate self-learning
  • Adaptability to each child's learning pace and knowledge level
  • Continuous and Comprehensive Evaluation(CCE) of the performance of each child
  • Enriched content as Teaching Learning Material(TLM) for teachers

THE TEAM

Dr Rajugopal Gubbi

  • PhD in Wireless technology from Carlton University, Canada (Common wealth scholarship program)
  • M Tech from IIT Madras
  • Decades of experience designing and developing wireless communication products
  • 29 US patents in the field of wireless, multimedia and system design
  • Authored / Co-authored proposals for IEEE 802.11 and IEEE 802.15.3
  • Mentored students at PES Institute of Technology (PESIT), Bangalore
  • Loves Astronomy, the night skies and the telescope

Raju@linkedin

Prabha Mysore

  • M Tech from IIT Madras
  • Decades of experience in the software industry
  • Managed both customized software and product development
  • Passionate about education, especially, rural education
  • Volunteered in government schools for many years to teach students and to train teachers to use technology
  • Fond of reading, writing and music

Prabha@linkedin

Dr Mardava Gubbi

  • Postdoctoral data scientist at Johnson and Johnson.
  • PhD in Medical Robotics from Johns Hopkins Whiting School of Engineering, USA
  • B Tech and M Tech dual degree from IIT Madras
  • Contributed as Flight software engineer at TeamIndus - Axiom research laboratory, Bangalore for 3 years during their quest for the Google Lunar XPRIZE
  • Loves teaching
  • Lives and breathes books

Mardava@linkedIn

THE SOLUTION

The end-to-end solution is aimed at improving the quality of education in rural schools. The solution does not require Internet connection for its operation. Any school that has the basic infrastructure for charging devices (tablets or smart phones), can benefit from this solution.

The EzTextbook app and the associated scholastic games that facilitate self-learning in rural schools are collectively known as the "Textbook-on-tablet" technology.

This solution can also be used by anyone to create content for any domain and deploy it on tablets and smart phones for self-learning.

EzTextBook App

Click here to watch the demoDemo of EzTextBook
  • Stand alone Android app with no Internet connection required for operation
  • Multi-grade, multi-user environment for optimal use of hardware infrastructure
  • Enriched curricular content
  • Self-learning tool for children
  • CCE tool and TLM for teachers
  • Interactive, fun learning environment
  • Adapting to the child's learning pace
Download from Google play store

EzMentor technology

EzMentor updating another tab over Wi-Fi
EzMentor App
  • Assistance to mentor activities at school
  • Content and software update from server using Internet
  • Content and software update to school devices using Wi-Fi
  • Collection of performance data from school devices
  • Automatic generation of class / child level performance summary
  • Easy-to-use report templates for manual entry
  • Continuous, on the job, training for mentors using EzTextBook
  • GPS based mentor attendance tracking
EzMentor server
  • Content and software update to EzMentor App via Internet
  • Periodic analysis of performance data from schools
  • Generation of detailed and summary performance reports at school / class / child level
  • Generation of mentor performance reports

EzMirror technology

EzMirror showing curricular content
EzMirror Application
  • General purpose online content authoring tool
  • Backend support provided by EzMirror server
  • Adding multiple topics to a chapter
  • Adding text, images, media to the topic
  • Adding exercises under topic
  • Adding questions to exercise and question bank
  • Fixing the level for each question
  • Adding context sensitive meanings to words
EzMirror server
  • Content author user account administration
  • Chapter assignments
  • Content processing, validation and storage
  • Content packaging for deployment

Download all the EdZilla apps from Google play store

Scholastic games

Age no bar. Anyone who wants to improve their English or Kannada vocabulary or sharpen their Arithmetic skills can use these games.

EzMath Basic Math games

Click here to watch the demoDemo of EzMath Basic Math games
  • All four basic Math operations,simple computational Arithmetic problems and algebraic equations in one suite
  • Learning and Challenge modes
  • User selected op and user supplied operands in learning mode
  • Animation of complete solution available in learning mode
  • Random selection of op and operands in challenge mode
  • User level decides complexity of problems
  • Ample help at every step
  • Score awarded for each correct step
  • Correction shown as animation
Download from Google play store

EzEnglish word games

Click here to watch the demoDemo of EzEnglish word games
  • Multiple word games in a single suite including Spelling Bee, Kannada to English / English to Kannada translation and so on
  • Random selection of games
  • User level decides complexity of words
  • Score awarded for each correct letter
  • Words from user's own textbook
  • Emphasis on listening to the pronunciation
  • Ample help at each step
Download from Google play store

EzKannada word game

Click here to watch the demoDemo of EzKannada word game
  • Synonym or meaning given
  • Score awarded for each correct phoneme
  • Ample help at each step
  • User level decides complexity of words
  • Fun way to improve vocabulary
Download from Google play store

FIELD OPERATION

Suvidya Foundation, has been successfully running the EducateZilla program in rural government schools across Karnataka since 2013. Suvidya Foundation used the EzMirror suite to develop enriched content for the Karnataka state Kannada medium syllabus. Suvidya Foundation also created training material for its school mentors using EzMirror. Suvidya Foundation has used EzMirror to create preparation material for the National Means cum Merit Scholarship(NMMS) examination as well.

Click here for more details on the program.

The solution being used in a rural school

CONTACT

Let's get in touch. Send us a message.

Email: contact@educatezilla.com

Copyright © Suvidya Foundation Last updated on 25-12-2025