ABOUT
We envision a prosperous, inclusive and educated India powered by technology driven solutions.
EducateZilla, a brainchild of Suvidya Foundation, Bengaluru, is a technology assisted self-learning program to improve the quality of education in rural government schools of Karnataka.
Our motivation
- Less than 50% of our children in rural schools can read and still less can do basic arithmetic
- Severe dearth of trained teachers
- Not enough teacher training institutes to catch up on the deficit any time soon
- If this trend continues, India which has the largest youth population in the world may also end up having the largest percentage of its youth unfit for most new-age jobs
Turning this adversity into an opportunity to introduce technology assisted learning in rural schools is the need of the hour.
Our mission
- Raise the quality of education in Government schools closer to that in private schools
- Bring fast paced learning to rural India and make it a fun experience for children
- Enable children to learn at home too, with parents
- Bridge the e-divide between rural and urban children
- Make a profound social impact through technology based solutions for quality education
Our solution
The EducateZilla program includes low-cost technology solutions specially tailored for rural India where poor or no Internet connectivity is the norm.
The key features of the solution are
- Enriched, interactive, curricular content in the local language rendered on smart phones or low-cost tablets to facilitate self-learning
- Adaptability to each child's learning pace and knowledge level
- Continuous and Comprehensive Evaluation(CCE) of the performance of each child
- Enriched content as Teaching Learning Material(TLM) for teachers
THE TEAM
Dr Rajugopal Gubbi
- PhD in Wireless technology from Carlton University, Canada (Common wealth scholarship program)
- M Tech from IIT Madras
- Decades of experience designing and developing wireless communication products
- 29 US patents in the field of wireless, multimedia and system design
- Authored / Co-authored proposals for IEEE 802.11 and IEEE 802.15.3
- Mentored students at PES Institute of Technology (PESIT), Bangalore
- Loves Astronomy, the night skies and the telescope
Raju@linkedin
Prabha Mysore
- M Tech from IIT Madras
- Decades of experience in the software industry
- Managed both customized software and product development
- Passionate about education, especially, rural education
- Volunteered in government schools for many years to teach students and to train teachers to use technology
- Fond of reading, writing and music
Prabha@linkedin
Dr Mardava Gubbi
- Postdoctoral data scientist at Johnson and Johnson.
- PhD in Medical Robotics from Johns Hopkins Whiting School of Engineering, USA
- B Tech and M Tech dual degree from IIT Madras
- Contributed as Flight software engineer at TeamIndus - Axiom research laboratory, Bangalore for 3 years during their quest for the Google Lunar XPRIZE
- Loves teaching
- Lives and breathes books
Mardava@linkedIn
THE SOLUTION
The end-to-end solution is aimed at improving the quality of education in rural schools. The solution does not require Internet connection for its operation. Any school that has the basic infrastructure for charging devices (tablets or smart phones), can benefit from this solution.
The EzTextbook app and the associated scholastic games that facilitate self-learning in rural schools are collectively known as the "Textbook-on-tablet" technology.
This solution can also be used by anyone to create content for any domain and deploy it on tablets and smart phones for self-learning.
EzTextBook App
Demo of EzTextBook
- Stand alone Android app with no Internet connection required for operation
- Multi-grade, multi-user environment for optimal use of hardware infrastructure
- Enriched curricular content
- Self-learning tool for children
- CCE tool and TLM for teachers
- Interactive, fun learning environment
- Adapting to the child's learning pace
Download from Google play store
EzMentor technology
EzMentor App
- Assistance to mentor activities at school
- Content and software update from server using Internet
- Content and software update to school devices using Wi-Fi
- Collection of performance data from school devices
- Automatic generation of class / child level performance summary
- Easy-to-use report templates for manual entry
- Continuous, on the job, training for mentors using EzTextBook
- GPS based mentor attendance tracking
EzMentor server
- Content and software update to EzMentor App via Internet
- Periodic analysis of performance data from schools
- Generation of detailed and summary performance reports at school / class / child level
- Generation of mentor performance reports
EzMirror technology
EzMirror Application
- General purpose online content authoring tool
- Backend support provided by EzMirror server
- Adding multiple topics to a chapter
- Adding text, images, media to the topic
- Adding exercises under topic
- Adding questions to exercise and question bank
- Fixing the level for each question
- Adding context sensitive meanings to words
EzMirror server
- Content author user account administration
- Chapter assignments
- Content processing, validation and storage
- Content packaging for deployment
Scholastic games
Age no bar. Anyone who wants to improve their English or Kannada vocabulary or sharpen their Arithmetic skills can use these games.
EzMath Basic Math games
Demo of EzMath Basic Math games
- All four basic Math operations,simple computational Arithmetic problems and algebraic equations in one suite
- Learning and Challenge modes
- User selected op and user supplied operands in learning mode
- Animation of complete solution available in learning mode
- Random selection of op and operands in challenge mode
- User level decides complexity of problems
- Ample help at every step
- Score awarded for each correct step
- Correction shown as animation
Download from Google play store
EzEnglish word games
Demo of EzEnglish word games
- Multiple word games in a single suite including Spelling Bee, Kannada to English / English to Kannada translation and so on
- Random selection of games
- User level decides complexity of words
- Score awarded for each correct letter
- Words from user's own textbook
- Emphasis on listening to the pronunciation
- Ample help at each step
Download from Google play store
FIELD OPERATION
Suvidya Foundation, has been successfully running the EducateZilla program in rural government schools across Karnataka since 2013. Suvidya Foundation used the EzMirror suite to develop enriched content for the Karnataka state Kannada medium syllabus. Suvidya Foundation also created training material for its school mentors using EzMirror. Suvidya Foundation has used EzMirror to create preparation material for the National Means cum Merit Scholarship(NMMS) examination as well.
Click here for more details on the program.